Multiple Master Files Selected For Load New Vegas

Posted By admin On 04.10.19
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  1. Geck Custom.ini Location

Select the 'FalloutNV' folder, followed by the 'Saves' folder. While the files themselves can be deleted, this folder should always remain intact to prevent any issues with creating a new save file.Select and delete the desired save files. If you only want to remove the files from the load screen but still want to preserve the data itself, cut the files and paste them into a different folder elsewhere on your computer. Making a beat in fl studio. You can paste them back into the folder at any time to restore the files to a playable state.Xbox 360Select the Settings tab from the home menu, followed by the 'System' tile.Select 'Storage,' followed by 'Hard Drive.' If your game saves are stored on Microsoft's Xbox Live cloud servers, select the 'Cloud Saved Games' option instead.Select 'Games and Apps,' followed by 'Fallout: New Vegas.' Select the desired save file and press the 'A' button, then select 'Delete.' Your save files will be indicated by your character's name, level and playtime - delete only these files.

Nov 01, 2015  Fallout 3 And New Vegas Geck Master Load Fix Newbies; Fallout 3 And New Vegas Geck Master Load Fix Newbies. This is for people who are new to the scene of editing anything fallout related or its for someone who. This is really useful for the geck toolkit and the games as if you dont it will not allow you to load multiple master files. Awesome Work on the companion very nice work indeed, but sadly it relies on a broken companion system with little to no support, the RR companion system is the worst of them uploaded onto the nexus here for New Vegas, got tired of telling the companion to wait here (like a home) zone out boom there the companion is again and game crash right after.

The other files are system data and other necessary information.Select 'Yes' to confirm the deletion. Repeat these steps as necessary to delete all desired save files.PlayStation 3Select 'Game' from the PS3 home menu, followed by 'Saved Data Utility (PS3).' Select the 'Fallout: New Vegas' save file you wish to delete. All game saves from all of your games are stored together in a single list, so the list may be quite long depending on the size of your PS3 library.Press the 'Triangle' button and select 'Delete.' If you have multiple files you wish to delete, you can select 'Delete Multiple' and choose what files you wish to delete by scrolling through the list and selecting them with the 'X' button.Select 'Yes' to confirm the deletion of all selected files. TipsFor PC players, you can also delete your save files from the load menu by right-clicking the desired save and selecting the option to delete it.For the Xbox 360, you can also delete the saves in-game by selecting them from the Load menu and pressing the 'Y' button, followed by 'A' to confirm deletion.PC players can also undo a delete at any time by restoring the save file from the Recycle Bin, provided they deleted the file in File Explorer instead of in-game.Since the PS3 uses its own save system for all games, you can use the PS3 instructions to delete any save file for any PS3 game.

Originally posted by:You need to load up the GECK with both files selected. The mod you want to edit should be selected as the active file.You will need to allow the GECK to load multiple masters if you haven't already. It's a simple.ini tweak and you can google the instructions.From there it's just basic GECK usage, which I'm assuming you're familiar with.Alternatively you can use FNVEdit. It's quicker but a tad more advanced since you'll need to enter data manually. How would I need to use FNVedit? Is it possible to set one mod as a master through that?If i can't I'm sure it'll be easy enough to use the GECK.

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Geck Custom.ini Location

So far I've only done NPCs, but it not nothing I can't do. Yes you can, it'll happen automatically if you reference something in one plugin from another. FNVEdit is a low level tool, meaning that you're working closer to the actual data values as they exist in the plugins. It's powerful but you have to really know what you're doing as there's no abstraction layer to help you.It's the quick solution for what you want to do, if you're familiar and comfortable with it.

Otherwise, load up the GECK where you have the user interface to guide you.If you want to learn FNVEdit, I've found the best way is to just experiment with it. It doesn't make any lasting changes as long as you don't save the files on exit. It's a also a great way to learn how and why load order is important.