Skyrim Special Edition Construction Set

Posted By admin On 02.10.19

Contents.OverviewThis tutorial shows all the main steps you need to follow to create a custom race and add it to Skyrim. In this tutorial I assume that you have already created all the required textures / meshes (or that you are reusing existing ones). Race: General dataRight now we are only going to create a new race object in the CK because we need it on the next steps, but nothing else. We will define the race characteristics at the last step.To create the Race object:. In the Object window expand the menu Character, select the Race category and then choose the NordRace. Double click on the Nord race and a window will pop-up like the one shown in picture Race: General data. In this window:.

Modding Skyrim: Modder's Edition Use this and the CK Wiki together to start creating! Talking Mods. Discussion Skyrim Special Edition Creation Kit is now available on the Bethesda.net Launcher. Special edition can put TONS of more npcs in fight without performance loss and all the npc's will fight, unlike in normal edition:O. Construction Set may refer to: The Elder Scrolls III. This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it. There are thousands of Skyrim Special Edition mods already released. In D&D you make camp to rest and recover and in Skyrim bandits set up camps all over Tamriel — but you can’t.

Change the Race ID to create a new race (for example, MyCustomRace). Press the OK button, the CK will ask you if you want to create a new form: answer Yes.Add the required form lists. Form listIf you want your race to use specific head parts (like eye colours, hair styles, brows, etc) you have to create a new form list for your race.

To create the new form list:. In the Object window expand the menu Miscellaneous, select the FormList category.

Choose the HeadPartsNord and double click on it. A window will pop-up like the one shown in picture Form list. Add a new hairThe next step is to create head parts for each of the custom objects you want to add to your race:. Head (one head part for the male head and one for the female head).

Brows (one head part for each brow type). Eyes (one head part for each eye colour). Hair (one hairline and one hair head part for each hair style)I am going to explain here how to add a new hair style as a head part. This is the most difficult one as it is composed of two head parts which are the hairline and the hair:.

In the Object window expand the menu Character and then select the submenu HeadPart. Hairs in Skyrim are composed of two headparts: hairline and hair.

First choose one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline. In this window:. Change the existing ID to create a new hairline. Change the name of the hairline. On the Valid Races dropdown box select the form list you've created for your race ( MyCustomRaceHeadParts in the example). Model: press the Edit button and select the nif file of the hairline of the hair you want to use (the one you copied in the folder DataMeshes'MyCustomRace'). Tri: press the Edit button and select the tri file of the hairline of the hair you want to use.

If the hair doesn't have a tri file (as in the example), then after pressing the Edit button choose Cancel and you'll see that the box is left blank. Press the OK button and answer YES when the CK asks you if you want to create a new object.

Now add the hair Headpart. This process is almost the same than the one you've done to add the hairline with one exception: as you can see in picture Add a new hair at list at the bottom left part of this window you have to add the hairline you just created. To do that:. Select any existing hairlines and delete them. Right click on the list and select New.

Then select your hairline headpart from the dropdown list. Once you are done, click OK to save the new hair you've created.To add the head parts corresponding to the eye colours, brow types and the head, just follow the same steps linking in each case the corresponding meshes and texture sets and using as a base the same type of head part (i.e. If you are going to add a new eye colour, begin by editing a vanilla eye colour, etc).Add the required Armour and Armour addons. Full body ArmourIn Skyrim, the body, feet and hands used by a race are defined as armour objects. Race: TintingNow that you have created all the required individual objects, the only remaining step is to assign them to your custom race and also to set all the characteristics (skills, powers, etc) that your custom race is going to have.Go back to your race:.

In the Object window expand the menu Character, select the Race category. Select your custom race ( MyCustomRace in the example) and double click on it to open a window link the one shown in picture Race: General data. You'll see that at the top-centre part of the window there are two radio buttons: Male and Female. When Male is selected, you will be editing the race data only for male characters, and when Female is selected, you will be editing the race data only for female characters. So, if you want to set up your race for male and female characters, you will have to go through most of the sections twice: once for each gender.

There are also several tabs: each one containing different characteristics of your race. The most useful ones are:. General data tab (shown in picture Race: General data.). At the left part of the window you can set the skill bonus of your race.

Contents.OverviewThis tutorial shows all the main steps you need to follow to add a follower NPC to Skyrim.Required tools. Creation Kit: available on Steam (Menu option View - Tools and then select Creation Kit)Add a Follower NPCThe main steps for adding a follower to Skyrim are:. Create the NPC's appearance. Set the NPC statistics. Assign the right factions to your NPC. Create the follower - player relationship.

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Place the NPC in the worldCreate the NPC's appearance. Fixing the NPC face colourThe easiest way for adding new content, including new characters, for Skyrim with the Creation Kit is to copy an existing object and that is what we are going to do in this tutorial. Add a new hairIf you have the permission of the authour of the hair to redistribute it in your follower mod, or you don't want to redistribute your follower mod, then you can use this method to give your follower a custom hair:. In the Object window expand the menu Character and then select the submenu HeadPart. Hairs in Skyrim are composed of two headparts, hairline and hair. Choose first one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline. In this window:.

Change the existing ID to create a new hairline. Change the name of the hairline. As this hair is only for your follower, uncheck the Playable checkbox if it was checked. This way the hair you are adding won't clutter the character creation window. On the Valid Races dropdown box make sure that the races chosen include your follower's race so that the hair is available to him. Model: press the Edit button and select the nif file of the hairline of the hair you want to use.

Tri: press the Edit button and select the tri file of the hairline of the hair you want to use. If the hair doesn't have a tri file (as in the example), then after pressing the Edit button choose Cancel and you'll see that the box is left blank. Press the OK button and answer YES when the CK asks you if you want to create a new object. Now add the hair Headpart. This process is almost the same than the one you've done to add the hairline with one exception: as you can see in picture Add a new hair at list at the bottom left part of this window you have to add the hairline you just created.

To do that:. Select any existing hairlines and delete them. Right clik on the list and select New. Then select your hairline headpart from the dropdown list. Once you are done, click OK to save the new hair you've created.Now you can go back to your follower:. Edit your character and select the hair from the list of available hairs.

You'll see that now the hairs added bu the hair mod are available for selection. Press the OK button to save the changes on your NPC and closing the NPC editor window. Save the plugin.Fix the NPC face colourIf the CK didn't had a bug related to new NPC faces (their face colour doesn't match their body colour) your work will be ended here. But until the CK is fixed there is still another step to do.The only way of making your NPCs face look right is to follow this steps:. Load your esp plugin into the CK and wait until the CK has finished loading everything. Locate your follower NPC and open his details window. Go to the Character Gen Parts tab and change something there, for example the hair used by your character.

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Then you can change it again to the previous hair. Press the OK button to close the NPC details window. Locate your NPC again in the Objects window, select him and press Ctrl + F4. The CK will ask you if you want to export the face gen data for your NPC, answer Yes and wait until it is done. This will have generated two texture and one mesh file:.

Skyrim Special Edition Construction Set Guide

The textures will be located in the folder: texturesactorscharacterfacegendatafacetint MyPlugin.esp (with the name of your esp file instead of MyPlugin.esp). One of them is a.tga file and the other a.dds file. You can delete the.tga. The mesh will be located in the folder: meshesactorscharacterFaceGenDataFaceGeom MyPlugin.esp. Close the CK without saving the changes as you only wanted the texture and mesh files that have already been generated.Now your follower's face will have the same colour than his body.You will have to repeat this process everytime you change something about your follower's appearance, like the hair he uses, to fix his face colour again.Set the NPC statictics. NPC daily routineSome useful parameters that you can adjust for your NPC are:On the Traits tab:. Select the follower's voice.

Skyrim Special Edition Construction Set

Set the follower's height. This value indicates a percentage of the standard height of the NPC race.

This means that if your NPC is a female nord and you set her height to 1.10, her height will be 110% times the standard height of nord females. Set the follower's weight. Follower factionsThe most important thing you have to do is to assign the right factions to your NPC or you won't be able to recruit him.You assign the factions to an NPC by dragging and dropping factions to the Factions and Ranks list of the Factions tab.There are two factions that any follower needs to have:. CurrentFollowerFaction: this indicates if the follower is now part of your team or is waiting to be recruited. Set the Rank to -1 as shown in picture Follower factions. PotentialFollowerFaction: this will allow your NPC to be recruited.You can add other factions to your follower.

For example, if you want him to be marriageable you can add the PotentialMarriageFaction or if you are going to place him in Markarth it is good to add some of the Markarth related factions to avoid him having problems with the locals;)Create the follower - player relationship. Follower relationshipAnother important thing to add when creating a follower is to add his relationship to the player and set it to Ally, or the recruiting dialogue line won't show up. To do that:. On the Relationships tab, right click on the Relationships box list and select New. A window like the one shown in picture Create a new relationship will appear. On this window:. Enter a new ID that identifies this new relationship.

In the Parent NPC box you should see your follower's ID: leave it like this. In the Child NPC box select Player. In the Relationship Level box select Ally. Leave the Associtaion Type box to NONE. Press the OK button and you'll see that the new relationship now appears on the relationship list box as shown in picture Follower relationship.Place your NPC in the world.

Editting the NPC locationThe next step is to place the NPC in the world. To do that:. In the Cell view window select the cell where you are going to place your follower. I decided to place it in the Silver Blood Inn, in Markarth, so I chose the MarkarthSilverBloodInn cell. Double click on the name of the cell you've selected and wait while the CK loads it in the Render window. Once it is loaded, select an object in the Render window (just select it, don't move anything!) and move around the cell until you find the place where you want to put your container. To move around the cell:.

Use the mouse wheel to zoom in or out. Press the Shift key and move the mouse (without pressing any mouse button) to rotate the view. Press the Space bar and move the mouse (without pressing any mouse button) to move the cell up, down, right or left. Select your NPC in the object window and drag and drop it into the cell in the Render view window: now your NPC is in the world but him will be most likely floating above the ground or in a position you don't like. To fix that, the easiest way for me is to:. In the Cell view window, select the copy of your NPC from the list of objects at the right side of this window.

Left click on this copy of your NPC and select Edit from the pop up menu. This will open a window like the one shown in picture Editting the NPC location. In this window, in the Position section change the X, Y o Z values to move your NPC around the cell.

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Or change the X, Y o Z values of the Rotation section to rotate him. You can see the changes in the Render view window.After placing your NPC in the world you can always edit his statistics, outfit, factions, face, and so on.

You won't need to place him in the world again: any changes you do to the NPC charactersistics will be automatically replicated to the NPC copy you placed in the world.Save your plugin.Making your follower standaloneIf you want to make your follower completely standalone (having a custom body shape/texture, face shape/texture, etc), you'll have to create a custom race for your follower.To create a custom race, follow the steps explained in this tutorial:.Related pages.References.